A lot of the focus of the project thus far has been on creating the 'Mundane' classroom environment. I feel as though the classroom setting could be further improved with the addition of more students (in progress) but overall I feel like the basic structure of this part of the project is finalized so over the past few weeks I have started creating artwork for the 'Spectacle' dream world. When the character falls asleep he is transported to a Dream Theater (American spelling since its a homage to the great prog band!). Here he will be given the choice of having a dream or a nightmare.
The following shots show the levels of the User interface for the classroom setting, This wider shot is the starting position of the application. You can click on the desk and the headphones to reach new segments of the application.

This second shot shows the interface for the main characters desk. At the moment you can use the pens, pencil and rubber to draw on the sketch pad and click the iPhone button to activate the game. The desk graffiti serves as a clue to the hidden functionality of the application and also as the back button to return to screen 1.

Clicking on the headphones will bring you to a close up shot of the main character. Here you can adjust the setting of the music playing in the application. Currently there is play, pause, stop, skip track buttons and dynamic text boxes that update from the XML musiclist file.

When the user triggers the sleep event the clasroom darkens and a spot light illuminates the main character as the POV zooms into his consciousness.

The camera travels through the faux-3D theatre towards the red curtains.

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